Sunday, May 30, 2004

Ewoks are throwing a party in my nose

Classic... absolutely classic.

So here's the question. How do you take a concept like Star Wars: Galaxies and it's upcoming expansion, Jump to Light Speed, and manage it in a text-based environment? Right now, it seems to be easiest if most interactions are done turn-based relative to the interacting entities (ie, you move around the environment real-time, but combat is done turn-based but only for the players in the combat, etc). Does that seem like a reasonable assessment?

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